My target audience is teens and young adults aged roughly
15-24. They are typical of modern youth, media savvy, they are active consumers
of media, computer games and fashion (on average they buy 31 albums a year!).
Judging by Kerrang’s statistics there is a slightly bigger male market for
rock/metal media/ merch (60% of consumers are males and 40% are female).
However I didn’t consider the percentage difference to be big enough to
specifically aim my product at a specific gender and instead I’ve aimed to make
my product reach their expectations and appeal to today’s youth.. Rock is a relatively
niche market but that has a passionate fan base. Rock fans tend to keep informed of the latest
news concerning their favourite artist many will use sites such as twitter to
keep informed of what is going on in the rock music scene.
In order for me to create a successful product I had to
follow Pluralists theory of supply and demand and find out what the needs and
wants of my audience. From focus groups I found out that fans of ‘Mallory Knox’
wanted a video with a storyline and meaning compared to the more normal rock
conventions of live performance based videos. This is due to the fact that
although ‘Mallory Knox ‘is a rock band have adapted their musical style and
have some aspects that you would more commonly see in an ‘indie’ band. This
adaptation of having more serious and meaningful lyrics mixed with the
traditional rock band sound has created an audience with different expectations
and wants for the music videos that accompany the songs.
Therefore I would argue that my music video was made by and
for an active target audience, which has been directly involved in the
selection and consumption of media output. One theory that supports this view
is Denis McQuail’s Uses and Gratifications Model. This model states that
audiences actively seek media that caters for that person’s specific needs and
wants. McQuail suggests that the reasons why people use media are: information;
personal identity; integration and social interaction and entertainment. Most
of these categories could be related to my music video in some way, however a
more dominate gratification was providing audiences with a media product that
helped in creating personal identity and integration & social interaction.
This is entirely due to the narrative of the video and its depiction of
emotions and actions of the ‘boy’ during the ending of a relationship. This
enables the audience to gain insight into the circumstances of others and could
reinforce personal values.
Andrew Goodwin’s theory of voyeur is evident in my music video
and the audience is frequently put in the position of watching the couple
during their emotional relationship. Especially during the beginning and end of
the video where the bulk of the narrative is. I also used Goodwin’s theory of
close ups to create a star persona.
Another theory that could be applied to my music video is
Richard Dyer’s theory of utopian solutions. Although this theory only applies
depending on how the viewer perceives the end of the video. The end of the
video shows the boy and girl back together without anger looking at the stars
showing compassion for each other. However this theory would not work if the
viewer does not believe that the boy and girl are back together and that the
situation is still not solved and that the video instead portrays the complex
emotions of people in relationships.
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